
Azir
View on WikiExcellent (8/10)
High Investment Required
Rare Relics OK
Azir requires substantial investment to reach his full potential. Before his 6-star upgrade, he relies on a slow, control-oriented playstyle that struggles in high-difficulty encounters. At 6 stars, he transforms into an overwhelming offensive powerhouse, though this drastic shift in gameplay can feel repetitive.
The Ascendant Swarm
Play: Shuffle 5 level 2 Champions into your deck and double their stats, then draw one of them.
Allied champions have +1|+1 and cost 2 less.
Allied champions have +1|+1 and cost 2 less.
Strategy
This is the definitive setup for a 6-star Azir. By sharing items across all champions in the deck, the double Star Gem configuration drastically reduces champion costs and inflates their stats. Oath of the Guardians floods the deck with additional champions that immediately benefit from these massive discounts, enabling overwhelming First Turn Kills.
Imperial Rally
When I level up, Rally.
Allied champions have +1|+1 and cost 2 less.
Allied champions have +1|+1 and cost 2 less.
Strategy
A highly consistent alternative for stacked accounts. Instead of relying on random champion generation, this utilizes Crownguard Inheritance to trigger multiple rallies as Azir and his support champions level up. This ensures a deterministic victory through repeated combat phases on the first turn.
Emperor's Vanguard
Support: Kill my supported ally and grant me its keyword and stats.
+1|+0 While I'm attacking, I can't take damage or die.
Power: Allies have Overwhelm, and if they have a subtype, +1|+1.
Strategy
Designed for newer accounts operating before the 6-star upgrade. Azir struggles with early-game presence, making survival paramount. Death's Foil guarantees safe attacks, while Corrupted Star Fragment allows Azir to consume his Sand Soldiers, consolidating stats into a single, resilient threat to stall until the Emperor's Deck is drawn.
Shuriman Sacrifice
Support: Kill my supported ally and grant me its keyword and stats.
+1|+1 and when I kill a unit, summon a random Husk.
When I level up, Stun all enemies.
Strategy
A rare-only configuration focused on accelerating the Sun Disc. By consuming Sand Soldiers with Corrupted Star Fragment, Azir generates Husks via Succubus's Brand, rapidly advancing his level-up condition. Tempest Blade provides a critical board stun upon ascension, creating an opening to stabilize.
Other Relic Options
Provides early Sun Disc acceleration and cost reduction, but generally offers lower overall board impact compared to aura effects like Star Gem.
Delivers excellent early-game tempo by drawing champions and preventing the deck from milling itself too quickly.
Highly effective at 6 stars, turning the constant stream of discounted champions into immediate board control.
Exhibits inconsistent behavior due to the game checking the first champion in the deck for the Titanic keyword, making the mana generation unreliable in multi-champion setups.
Fails to function correctly with Azir's 6-star item-sharing mechanics due to game-start trigger order conflicts.
Constellation
Azir's power curve is heavily backloaded. At lower star levels, he operates as a slow, control-oriented champion heavily reliant on stalling until the Emperor's Deck is active. His 6-star upgrade completely overwrites this identity, transforming him into an aggressive, champion-centric powerhouse that often wins before the Emperor's Deck is even drawn.

Glory of the Sands
Game Start: Summon a Buried Sun Disc. Advance it 1 round whenever you summon a unit.
Emperor's Assault
+1 Starting Mana. Each round, when you summon your second unit, grant allies +1|+1.
Glory of the Sands II
Game Start: Summon a Buried Sun Disc. Advance it 1 round whenever you summon a unit or landmark. When you Restore the Sun Disc, refill your mana.Review
Replaces the deck with the Emperor's Deck upon ascension. This provides the necessary late-game scaling to close out encounters, though the limited card pool requires careful management to avoid decking out.
Sandstone Scout
Game Start: Summon a Rock Hopper.Review
Players disagree about Azir's 4-star power. Some consider the summoned units a necessary tool for early defense and advancing the Sun Disc. While others argue that the units clutter the board, actively hindering champion-spam strategies during late-game turns.
Emperor's Assault II
+2 Starting Mana. Each round, when you summon your second unit, grant allies +2|+2.Review
Delivers a critical power spike by providing an additional mana gem and a recurring stat buff to the board, significantly improving his early-game survivability.
Shurima's Legacy
Game Start: Create a Renekton and a Nasus in your deck, then grant all of Azir's items to other champions in your deck and hand.Review
Fundamentally alters his strategic identity. By sharing items across all Ascended champions in the deck, it enables devastating turn-one combos. However, this upgrade renders his Sand Soldier mechanics largely obsolete.
Gameplay Tips
- Protect the Sun Disc
The Buried Sun Disc is highly vulnerable to landmark removal from enemy encounters. Prioritize drafting cards or powers that grant Spellshield to protect this critical win condition.
- Manage Deck Size
The Emperor's Deck provides immense card draw, creating a high risk of self-milling. Monitor hand size carefully and utilize cards like Counterfeit Copies to prevent decking out during longer encounters.
- Leverage Support Champions
At 6 stars, Azir's ability to share items makes support champions incredibly lethal. Draft low-cost champions to maximize the immediate impact of shared stat boosts and cost reductions.
- Navigate Game Start Bugs
Several relics with game-start triggers, including Starforged Gauntlets and Frozen Tomb, have inconsistent interactions with Azir's 6-star power. Avoid these in favor of aura effects to ensure reliable performance.
- Bypass the Sand Soldiers
While thematic, Sand Soldiers scale poorly into high-difficulty adventures. Treat them primarily as defensive blockers and tools to accelerate the Sun Disc countdown rather than a primary damage source.