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Fiddlesticks

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Excellent (9.5/10)

Fiddlesticks is one of the most powerful champions in the game, with his milling win condition bypassing many annoying adventure modifiers like 'Cage Match'. This grants him a niche for Weekly Nightmares that no other champion can match.

He does rely significant investment in some rather niche epic/paid relics to reach his full potential though.

Optimal Ping Aggro

Strategy

Fiddlesticks terrifies a card each time he does damage to the enemy nexus. This build stacks the maximum number of ping effects, rapidly milling the enemy deck.

With Shock and Awe, you want to draft as many 1-cost units as you can find.

Crowstorm Control
Zoe Specialized
  • Chemtech Duplicator icon

    Doubles the effectiveness of Fiddlesticks' spells once 6 mana is reached, accelerating board clears and milling.

  • Echoing Spirit icon

    Increases the consistency of drawing Fiddlesticks and provides additional, discounted copies of his powerful champion spell.

  • Harmless Scarecrow icon

    Synergizes with duplicated spells to generate additional Terrify triggers.

Strategy

This build is specifically designed for the 10-star Zoe adventure, where Fiddlesticks' traditional ping-damage strategies are heavily mitigated by Zoe's Tough Nexus and Durability mechanics.

Instead of relying on low-cost units, this configuration centers around Fiddlesticks himself and his champion spell, Crowstorm. Echoing Spirit ensures he is drawn consistently despite starting deep in the enemy deck, while reducing the cost of his spells.

Once 6 mana is reached, Chemtech Duplicator allows for devastating, duplicated board wipes. Harmless Scarecrow synergizes perfectly by triggering Terrify on the 3+ cost Crowstorm casts, rapidly accelerating the deck-out win condition while controlling the board.

Budget Power Hunter
  • Chemtech Duplicator icon

    You likely won't have Fiddlesticks in play until 6 mana anyway. Duplicated Crowstorms can rapidly close out games.

  • Z-Drive Prototype icon

    Provides further rerolls to guarantee optimal power selection.

  • Z-Drive Prototype icon

    Maximizes the chances of finding key Nexus-pinging powers.

Strategy

For newer accounts lacking Epic or Paid relics, Fiddlesticks' success relies heavily on acquiring specific adventure powers. Multiple reroll relics are used to aggressively hunt for powers like 'Explosive Entrance' or 'Spellburn', which provide the necessary damage instances to trigger his Terrify mechanic.

Without premium relics, Fiddlesticks plays much slower, making the acquisition of these specific powers mandatory for consistent clears in higher-difficulty content.

Other Relic Options
Inefficient Relic Options
  • Frozen Tomb icon

    This is a trap relic. Because Fiddlesticks does not start the game in your deck, the relic's effect will not trigger.

  • Starforged Gauntlets icon

    This is a trap relic. Similar to Frozen Tomb, Fiddlesticks' unique deck placement prevents the starting mana gem effect from activating.

  • Swain's Raven Army icon

    This is a trap relic. The 'Terrify 1' effect at game start provides no meaningful advantage to Fiddlesticks' core game plan.

  • Cruel Experiments icon

    This is a trap relic. Nightmares are summoned, not played, meaning they do not receive the stat buffs or keywords from this relic.

Constellation

Fiddlesticks requires significant investment to reach his full potential. While his base kit is functional, his true strength as a top-tier control champion is locked behind his 6-star upgrade and premium relics.

  • Icon for Nowhere Is Safe

    Nowhere Is Safe

    Round End: Terrify 1 for each time an ally struck the enemy Nexus this round.
  • Icon for They Are Close

    They Are Close

    +1 Starting Mana.
    Game Start: Plant 3 copies of random followers from your deck in the enemy deck as Nightmares.
  • Icon for Nowhere Is Safe II

    Nowhere Is Safe II

    Round End: Terrify 1 for each time you've damaged the enemy Nexus this round.
    Review

    Upgrades his Terrify mechanic to trigger on any instance of damage, making ping effects highly valuable.

  • Icon for Disarmed

    Disarmed

    Enemies have -1|-0.
    Review

    Provides a defensive debuff to enemies, improving early-game survivability against aggressive encounters.

  • Icon for Manaflow

    Manaflow

    Game Start: Get a mana gem.
    Review

    Grants an extra mana gem, accelerating his game plan and allowing for earlier spell casts.

  • Icon for Bountiful Harvest

    Bountiful Harvest

    When you Terrify, grant enemies GloomGloom and grant a random ally 2 SpiritSpirit.
    Review

    Not needed. Turns Terrifies into huge stats for your units. This is undeniably powerful, but often you will you want to be playing Fiddle into modifiers like Cage Match, and this power will only slow you down.

Gameplay Tips
  • Cage Match & Immovable Object

On weekly nightmares with 'Cage Match' or 'Immovable Object', use 'Defiance' modifiers to turn off your C6 power. Once you hit the damage cap, you can't apply nexus pings anymore, so you prefer smaller stats to let more pings 'count'. The defiance option to give the enemy extra starting cards and mana can be used to mill their deck even faster.

  • Prioritize Ping Powers

Because Fiddlesticks' Terrify mechanic triggers on instances of damage, powers like 'Explosive Entrance' (deal 1 to the Nexus on summon) or 'Spellburn' are highly valuable. Draft aggressively for these effects.

  • Draft 1-Cost Units

If utilizing the 'Shock and Awe' relic, prioritize drafting 1-cost units from shops and rewards. Flooding the board with cheap units maximizes the skill damage pings on attack, rapidly depleting the enemy's deck.