Gnar banner
Bandle City region iconFreljord region icon
Poor (2/10)
High Investment Required
Epic Relics
Gnar is widely considered one of the weakest and slowest champions in the game. His base deck struggles with stat inflation, making high-difficulty encounters a constant struggle. Players disagree about his overall viability; some find his control-oriented, Impact-scaling playstyle rewarding in specific niches, while others find his inability to trade units effectively to be a fatal flaw.
Plunder Control
  • Swain's Raven Army icon
    Deals Nexus damage at Game Start, immediately enabling Plunder for cost reduction.
  • Packed Powder icon
    Capitalizes on the Game Start Nexus damage to reduce Gnar's cost and provides scaling stats.
  • Protectors of Demacia icon
    Summons Demacian champions when Gnar levels up, providing essential board presence.

Strategy

This setup addresses Gnar's core weaknesses: high mana costs and poor board presence. Swain's Raven Army and Packed Powder guarantee a massive cost reduction on turn 1, allowing Gnar to hit the board immediately.
Protectors of Demacia capitalizes on Gnar's constant end-of-round transformations. Because he levels up frequently, this relic repeatedly summons Demacian champions to provide the robust board presence and Rally effects that his base deck severely lacks.
Accessible Control

Strategy

Designed for players without access to Epic relics, this build focuses on maximizing Gnar's utility and survivability. The Grand General's Counterplan ensures a steady stream of fleeting Gnar copies, providing constant access to his champion spell for essential stalling and control.
Archangel's Staff guarantees the spell mana required to cast Wallop every round, while Z-Drive Prototype offers valuable rerolls to find necessary powers that generate units or boost stats.
Other Relic Options
  • The Beast Within icon
    Grants Overwhelm and stats to all units with a subtype, crucial for pushing Impact damage through ghost blocks.
  • Fear-Cleaving Axe icon
    Boosts Impact damage significantly, accelerating Gnar's primary win condition.
  • Tempest Blade icon
    A trap option. Gnar levels up at Round End, meaning the stun effect triggers after the combat phase, rendering it completely useless.
  • Crownguard Inheritance icon
    A trap option. The Rally effect triggers at Round End, providing no combat benefit.
Constellation
Gnar's base deck is severely overpriced and his units are too fragile to trade effectively. He relies heavily on passive stat boosts from other Freljord and Bandle City champions' support constellations to survive. A comprehensive constellation rework is widely anticipated to address his fundamental scaling issues.
  • Icon for Outrage

    Outrage

    Round End: If you've damaged the enemy Nexus this round, grant your allies Impact.
  • Icon for Beast Within

    Beast Within

    +1 Starting Mana. Round Start: Create a 2 cost Wallop in hand. If you already have one, reduce its cost by 1.
  • Icon for Outrage II

    Outrage II

    Round End: If you've damaged the enemy Nexus this round, grant your allies Impact twice.
Gameplay Tips
  • Avoid Direct Trades
Gnar's base units have exceptionally poor stat lines and cannot favorably trade into average or big enemy units. Rely on stuns and chump blocking rather than attempting to win board control through combat.
  • Scale Impact for Lethal
Impact is Gnar's primary win condition. Prioritize drafting powers that generate cheap units to go wide, allowing Impact damage to scale indefinitely and bypass enemy blockers.
  • Leverage Fast-Speed Stuns
Wallop is a critical defensive tool. Hold up spell mana to stun the most dangerous attackers during the opponent's attack step, or use it offensively to remove a blocker and push Overwhelm damage.
  • Beware of Round End Level-Ups
Gnar transforms at the end of the round. Relics and powers that trigger upon leveling up will activate when the round is already over, providing zero strategic value.