
Volibear
View on WikiVolibear is a powerful champion at lower difficulty but struggles in high difficulties adventure due to the enemy's stats getting higher than what he can consistently remove. His playstyle revolves around accelerating mana by slaying units to start the snowball and deploying massive Titanic units to overwhelm the board. However, his constellation upgrades—specifically his 4-star and 6-star powers—are widely criticized as underwhelming or poorly designed, leading many to stop investing after 3 or 5 stars. He is heavily reliant on mana-generating relics like Starforged Gauntlets to overcome his slow early game.
This page was revised thanks to /u/HPDARKEAGLE.

Essential for Volibear to overcome his slow early game. The +1 starting mana allows him to deploy his high-cost units much faster.

When he is summoned, it generates two high cost units from his regions that are often discounted to 0 and titanic, providing massive immediate board presence and provide extra slays to discount the next unit.

Synergizes perfectly with his need to cheat out high-cost units. It reduces his cost based on allies in play and his 3 star generates Sigils of the Storm when it kills them, further accelerating his game plan.
Strategy
This is the most highly recommended build for Volibear. The goal is to accelerate his mana with Starforged Gauntlets, use Disciple of Shadows to cheat him out even earlier (while generating Sigils), and then flood the board with massive 0-cost units using Portal Pals.
This build transforms him from a slow champion into an overwhelming force, allowing you to establish an unbeatable board state as early as turn 3 or 4.

Provides immediate board presence and removal upon Volibear's summon by striking the weakest enemy.

A second copy ensures Volibear clears multiple threats immediately upon entering the board.

Allows Volibear to strike the enemy Nexus on play, contributing to direct damage and accelerating the win condition.
Strategy
This build is highly effective for Monthly Challenges, particularly those with modifiers that increase unit costs or grant the opponent massive early advantages. The dual Stalker's Blades provide immediate multi-target removal on summon.
The Curator's Gatebreaker adds direct Nexus pressure, allowing Volibear to quickly dismantle enemy boards and secure swift victories. Focus on getting Volibear to level up quickly to trigger his stun effect on all enemies, enabling a clear attack path.

Grants +1 starting mana, enabling earlier powerful plays to keep up with Zoe's rapid scaling.

Provides immediate and significant board presence to contest Zoe's wide boards.

Enables a potential First Turn Kill (FTK) strategy by providing massive stats to your deck, even if Volibear himself is not drawn immediately.
Strategy
This build is specifically tailored to counter the 10-star Zoe adventure. Starforged Gauntlets and Portal Pals provide the necessary tempo and board presence to survive the early game.
Stacked Deck is a strong meta-pick for this specific adventure since you are guaranteed to get +3/3 or +4/4 from it as over the course of the run, allowing your units to scale massively, enabling titanic for several non-titanic units and secure early victories before Zoe can outgrow your massive units.

Allows Volibear to immediately challenge and strike an enemy upon play. If played when the opponent has only one unit, this can result in a direct Nexus strike.

Provides the necessary mana ramp to get Volibear onto the board quickly.

Provides insurance and additional board presence after the initial strike.
Strategy
This build focuses on ending the game the moment Volibear hits the board. By using Cease and Desist, you can force a favorable trade or, ideally, strike the enemy Nexus directly if their board is clear.
When Cease and Desist trigger when the enemy only have 1 unit on board, Volibear will be able to both kill the unit with his 2 star and start a free attack straight at the nexus, with empowered stats from his 6 star.
Community builds recorded for clearing the 10-Star Zoe Adventure with Volibear
- level: 37Players:HoodedProfSECatamarano (5*)
- level: 41Players:HPDARKdiaversai
- level: 50Players:cyclonus101baseball7000

A strong alternative to Portal Pals. It reliably draws and discounts Titanic units from his deck.

Volibear's signature relic. While thematic, it is often considered situational, as the +2 skill damage is less impactful than mana ramp or unit generation. It can be useful for buffing Avalanche to generate a massive amount of sigils on wide boards.

Provides survivability and can re-trigger 'summon' effects if Volibear is revived.
Players disagree about Icon of Valhir. Some consider it a weak relic that provides minimal impact compared to other relics, while others find it useful for ensuring Avalanche clears early boards.
Volibear's constellation is widely considered one of the most disappointing in the game. While he is incredibly strong at 3 stars, his later upgrades are viewed as poorly designed or redundant. Many players advise stopping investment at 3 or 5 stars.

Subterranean Thunder
When you slay a unit, summon a Sigil of the Storm.
Sky Splitter
+1 Starting Mana.
When you summon a Titanic ally, it strikes the weakest enemy.
Subterranean Thunder II
When you slay a unit, summon 2 Sigil of the Storm.
In My Sights
Round Start: Grant the weakest enemy
Vulnerable.Review
This upgrade is widely considered ineffective because his 2 star also targets the weakest enemy, making it this upgrade effectively useless once the snowball starts. However, it is useful to start the snowball of titanic units in the first place.

Manaflow
Game Start: Get a mana gem.Review
An essential upgrade that significantly accelerates his slow early game, allowing him to deploy high-cost units much faster.

Doom of All
When you summon a Titanic ally, grant it +2|+2 for each stack of Sigil of the Storm.Review
This power provides a massive stat boost but is often viewed as a 'win-more' mechanic. It suffers from awkward timing interactions with strike relics (like The Curator's Gatebreaker), as the stat buffs apply after the initial strike resolves.
- Manage Your Sigils
Volibear's Sigils of the Storm take up board space. Be careful not to overfill your board with small units, or you may not have room to play Volibear or other Titanic units when they are discounted.
- Leverage Avalanche
Avalanche is a key tool for surviving the early game. Do not hesitate to use it to damage or kill your own smaller units, as this generates Sigils of the Storm to accelerate Volibear's deployment.
- Draft Big Bombs
When drafting cards during an adventure, prioritize high-cost Titanic units. Volibear's kit is designed to cheat these out, making a deck full of massive threats highly effective.
- Stall with Frostbite
Volibear struggles against very fast, aggressive decks that can flood the board before he stabilizes. Utilize his inherent Frostbite mechanics to stall high-power enemy units until you can deploy your Titanic threats.