
Zoe
View on WikiAt low investment levels, Zoe can struggle with her mana hungry playstyle, but becomes significantly stronger at higher investment levels, especially with 6* and with her relic. A frequent complaint is her weak starting deck and her sparse access to invoke, especially if she is unable to hit the enemy nexus due to enemy blockers.

Gives additional copies of Zoe, giving additional opportunities to replay Zoe to invoke with Space Puppy.

The core of this build. Gives access to an additional high value invoke whenever Zoe is played.

Additional rerolls to look for Celestial cards.
Strategy
This focuses on using Zoe's C6 in combination with her relic to invoke and play extremely powerful reduced cost celestial cards. Normally, Zoe has no access to these cards until she levels up, so Space Puppy greatly accelerates her gameplay.

Grants a whole bucket of useful keywords, growing Zoe and making it easier for Sentinels Plate to grant lifesteal.

Turns unspent gold into extra stats.

Grows Zoe even bigger in conjunction with Bouncing Blade.
Strategy
This fairly accessible build was used to defeat even the 10* Zoe adventure as low as 0*.
It relies on rerolling the first power node for the 'Bouncing Blades' power. Casting it on Zoe activates Fated, Augment, and Sentinels Plate, growing Zoe extremely quickly. Over the course of the adventure, don't spend any money at shops and don't buy any powers, only stack items on Zoe. Eventually, an extremely big Zoe with every keyword will overcome any challenge the game can throw at her.

The comet is Celestial, so it gets two free items.

Refunds the mana cost of Comet. Can be unreliable if Comet hits a cost reduction item however.

Gives extra mana to be able to consistently play the comet.
Strategy
This build focuses on using arcane comet to control the board and remove the biggest enemy threat each turn.

Play: Shuffle 5 level 2 champions into your deck and double their stats, then draw one of them.

Allied champions have +1|+1 and cost 2 less.

Allied champions have +1|+1 and cost 2 less.
Strategy
Zoe is an excellent user of Oath of the Guardians because it gets around her small stats and subpar deck. This build capitalizes on her low cost.
Oath of the Guardians shuffles powerful champions into the deck, and the Star Gems drastically reduce their cost. This results in a board full of massive, heavily discounted champions with doubled stats, often securing early victories.
Community builds recorded for clearing the 10-Star Zoe Adventure with Zoe
- level: 34Player:Nazoric
- level: 50Player:u/Nuagesan
- level: 50Player:Hooded

Creates three random cards, which can help Zoe level up quickly. Can be unreliable due to its random nature though.

Although Zoe will never reach the titanic threshold, the second effect of SFG lets level 2 champions show up in invokes. This is theoretically useful to get powerful champions whenever you invoke. In practice however, Zoe struggles to invoke enough to justify this relic choice. Additionally, level 2 champions do not show up in the invoke from Spacey Sketcher.

More Sparkles!
Adventure Start: Grant each Celestial card a random item for this adventure.
Celestial Herald
+1 Starting Mana.
When you Invoke or Manifest, grant allies +1|+0.
More Sparkles! II
Adventure Start: Grant each Celestial card 2 random items for this adventure.
Portal Jump
Your
Slow Celestial spells accelerate to
Fast.
Celestial Herald II
+2 Starting Mana.
When you Invoke or Manifest, grant allies +1|+1.
Whoa, Cool Star Power!
Cards you Invoke or Manifest have their cost reduced by half their base cost, rounded up.